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 * Copyright (c) 2010, 2015, Oracle and/or its affiliates. All rights reserved.
 * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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package javafx.scene.effect;

import javafx.beans.property.DoubleProperty;
import javafx.beans.property.DoublePropertyBase;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.ObjectPropertyBase;
import javafx.scene.Node;
import javafx.scene.paint.Color;

import com.sun.javafx.util.Utils;
import com.sun.javafx.effect.EffectDirtyBits;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.scene.BoundsAccessor;
import com.sun.javafx.tk.Toolkit;


/**
 * An effect which creates a monochrome duplicate of an input with
 * blurry edges.
 * This effect is primarily used along with its default black color for
 * purposes of combining it with the original to create a shadow.
 * It can also be used with a light color and combined with an original
 * to create a glow effect.
 * The {@link DropShadow} effect is a utility effect which automatically
 * combines this {@code Shadow} effect with an original graphic for ease
 * of adding a shadow to an existing scene graph {@code Node} with a
 * single effect.
 * @since JavaFX 2.0
 */
public class Shadow extends Effect {
    private boolean changeIsLocal;

    /**
     * Creates a new instance of Shadow with default parameters.
     */
    public Shadow() {}

    /**
     * Creates a new instance of Shadow with specified radius and color.
     * @param radius the radius of the shadow blur kernel
     * @param color the shadow {@code Color}
     * @since JavaFX 2.1
     */
    public Shadow(double radius, Color color) {
        setRadius(radius);
        setColor(color);
    }

    /**
     * Creates a new instance of Shadow with the specified blurType, color,
     * radius.
     * @param blurType the algorithm used to blur the shadow
     * @param color the shadow {@code Color}
     * @param radius the radius of the shadow blur kernel
     * @since JavaFX 2.1
     */
    public Shadow(BlurType blurType, Color color, double radius) {
        setBlurType(blurType);
        setColor(color);
        setRadius(radius);
    }

    @Override
    com.sun.scenario.effect.GeneralShadow impl_createImpl() {
        return new com.sun.scenario.effect.GeneralShadow();
    };
    /**
     * The input for this {@code Effect}.
     * If set to {@code null}, or left unspecified, a graphical image of
     * the {@code Node} to which the {@code Effect} is attached will be
     * used as the input.
     * @defaultValue null
     */
    private ObjectProperty<Effect> input;


    public final void setInput(Effect value) {
        inputProperty().set(value);
    }

    public final Effect getInput() {
        return input == null ? null : input.get();
    }

    public final ObjectProperty<Effect> inputProperty() {
        if (input == null) {
            input = new EffectInputProperty("input");
        }
        return input;
    }

    @Override
    boolean impl_checkChainContains(Effect e) {
        Effect localInput = getInput();
        if (localInput == null)
            return false;
        if (localInput == e)
            return true;
        return localInput.impl_checkChainContains(e);
    }

    /**
     * The radius of the shadow blur kernel.
     * This attribute controls the distance that the shadow is spread
     * to each side of the source pixels.
     * Setting the radius is equivalent to setting both the {@code width}
     * and {@code height} attributes to a value of {@code (2 * radius + 1)}.
     * <pre>
     *       Min:   0.0
     *       Max: 127.0
     *   Default:  10.0
     *  Identity:   0.0
     * </pre>
     * @defaultValue 10.0
     */
    private DoubleProperty radius;


    public final void setRadius(double value) {
        radiusProperty().set(value);
    }

    public final double getRadius() {
        return radius == null ? 10 : radius.get();
    }

    public final DoubleProperty radiusProperty() {
        if (radius == null) {
            radius = new DoublePropertyBase(10) {

                @Override
                public void invalidated() {
                    // gettter here is necessary to make the property valid
                    double localRadius = getRadius();
                    if (!changeIsLocal) {
                        changeIsLocal = true;
                        updateRadius(localRadius);
                        changeIsLocal = false;
                        markDirty(EffectDirtyBits.EFFECT_DIRTY);
                        effectBoundsChanged();
                    }
                }

                @Override
                public Object getBean() {
                    return Shadow.this;
                }

                @Override
                public String getName() {
                    return "radius";
                }
            };
        }
        return radius;
    }

    private void updateRadius(double value) {
        double newdim = (value * 2 + 1);
        if (width != null && width.isBound()) {
            if (height == null || !height.isBound()) {
                setHeight(newdim * 2 - getWidth());
            }
        } else if (height != null && height.isBound()) {
            setWidth(newdim * 2 - getHeight());
        } else {
            setWidth(newdim);
            setHeight(newdim);
        }
    }

    /**
     * The horizontal size of the shadow blur kernel.
     * This attribute controls the horizontal size of the total area over
     * which the shadow of a single pixel is distributed by the blur algorithm.
     * Values less than {@code 1.0} are not distributed beyond the original
     * pixel and so have no blurring effect on the shadow.
     * <pre>
     *       Min:   0.0
     *       Max: 255.0
     *   Default:  21.0
     *  Identity:  &lt;1.0
     * </pre>
     * @defaultValue 21.0
     */
    private DoubleProperty width;


    public final void setWidth(double value) {
        widthProperty().set(value);
    }

    public final double getWidth() {
        return width == null ? 21 : width.get();
    }

    public final DoubleProperty widthProperty() {
        if (width == null) {
            width = new DoublePropertyBase(21) {

                @Override
                public void invalidated() {
                    // gettter here is necessary to make the property valid
                    double localWidth = getWidth();
                    if (!changeIsLocal) {
                        changeIsLocal = true;
                        updateWidth(localWidth);
                        changeIsLocal = false;
                        markDirty(EffectDirtyBits.EFFECT_DIRTY);
                        effectBoundsChanged();
                    }
                }

                @Override
                public Object getBean() {
                    return Shadow.this;
                }

                @Override
                public String getName() {
                    return "width";
                }
            };
        }
        return width;
    }

    private void updateWidth(double value) {
        if (radius == null || !radius.isBound()) {
            double newrad = ((value + getHeight()) / 2);
            newrad = ((newrad - 1) / 2);
            if (newrad < 0) {
                newrad = 0;
            }
            setRadius(newrad);
        } else {
            // special case when radius is bound
            if (height == null || !height.isBound()) {
                double newdim = (getRadius() * 2 + 1);
                setHeight(newdim * 2 - value);
            }
        }
    }

    /**
     * The vertical size of the shadow blur kernel.
     * This attribute controls the vertical size of the total area over
     * which the shadow of a single pixel is distributed by the blur algorithm.
     * Values less than {@code 1.0} are not distributed beyond the original
     * pixel and so have no blurring effect on the shadow.
     * <pre>
     *       Min:   0.0
     *       Max: 255.0
     *   Default:  21.0
     *  Identity:  &lt;1.0
     * </pre>
     * @defaultValue 21.0
     */
    private DoubleProperty height;


    public final void setHeight(double value) {
        heightProperty().set(value);
    }

    public final double getHeight() {
        return height == null ? 21 : height.get();
    }

    public final DoubleProperty heightProperty() {
        if (height == null) {
            height = new DoublePropertyBase(21) {

                @Override
                public void invalidated() {
                    // gettter here is necessary to make the property valid
                    double localHeight = getHeight();
                    if (!changeIsLocal) {
                        changeIsLocal = true;
                        updateHeight(localHeight);
                        changeIsLocal = false;
                        markDirty(EffectDirtyBits.EFFECT_DIRTY);
                        effectBoundsChanged();
                    }
                }

                @Override
                public Object getBean() {
                    return Shadow.this;
                }

                @Override
                public String getName() {
                    return "height";
                }
            };
        }
        return height;
    }

    private void updateHeight(double value) {
        if (radius == null || !radius.isBound()) {
            double newrad = ((getWidth() + value) / 2);
            newrad = ((newrad - 1) / 2);
            if (newrad < 0) {
                newrad = 0;
            }
            setRadius(newrad);
        } else {
            if (width == null || !width.isBound()) {
                double newdim = (getRadius() * 2 + 1);
                setWidth(newdim * 2 - value);
            }
        }
    }

    /**
     * The algorithm used to blur the shadow.
     * <pre>
     *       Min: n/a
     *       Max: n/a
     *   Default: BlurType.THREE_PASS_BOX
     *  Identity: n/a
     * </pre>
     * @defaultValue THREE_PASS_BOX
     */
    private ObjectProperty<BlurType> blurType;


    public final void setBlurType(BlurType value) {
        blurTypeProperty().set(value);
    }

    public final BlurType getBlurType() {
        return blurType == null ? BlurType.THREE_PASS_BOX : blurType.get();
    }

    public final ObjectProperty<BlurType> blurTypeProperty() {
        if (blurType == null) {
            blurType = new ObjectPropertyBase<BlurType>(BlurType.THREE_PASS_BOX) {

                @Override
                public void invalidated() {
                    markDirty(EffectDirtyBits.EFFECT_DIRTY);
                    effectBoundsChanged();
                }

                @Override
                public Object getBean() {
                    return Shadow.this;
                }

                @Override
                public String getName() {
                    return "blurType";
                }
            };
        }
        return blurType;
    }

    /**
     * The shadow {@code Color}.
     * <pre>
     *       Min: n/a
     *       Max: n/a
     *   Default: Color.BLACK
     *  Identity: n/a
     * </pre>
     * @defaultValue BLACK
     */
    private ObjectProperty<Color> color;


    public final void setColor(Color value) {
        colorProperty().set(value);
    }

    public final Color getColor() {
        return color == null ? Color.BLACK : color.get();
    }

    public final ObjectProperty<Color> colorProperty() {
        if (color == null) {
            color = new ObjectPropertyBase<Color>(Color.BLACK) {

                @Override
                public void invalidated() {
                    markDirty(EffectDirtyBits.EFFECT_DIRTY);
                }

                @Override
                public Object getBean() {
                    return Shadow.this;
                }

                @Override
                public String getName() {
                    return "color";
                }
            };
        }
        return color;
    }

    private float getClampedWidth() {
        return (float) Utils.clamp(0, getWidth(), 255);
    }

    private float getClampedHeight() {
        return (float) Utils.clamp(0, getHeight(), 255);
    }

    private Color getColorInternal() {
        Color c = getColor();
        return c == null ? Color.BLACK : c;
    }

    private BlurType getBlurTypeInternal() {
        BlurType bt = getBlurType();
        return bt == null ? BlurType.THREE_PASS_BOX : bt;
    }

    @Override
    void impl_update() {
        Effect localInput = getInput();
        if (localInput != null) {
            localInput.impl_sync();
        }

        com.sun.scenario.effect.GeneralShadow peer =
                (com.sun.scenario.effect.GeneralShadow) impl_getImpl();
        peer.setInput(localInput == null ? null : localInput.impl_getImpl());
        peer.setGaussianWidth(getClampedWidth());
        peer.setGaussianHeight(getClampedHeight());
        peer.setShadowMode(Toolkit.getToolkit().toShadowMode(getBlurTypeInternal()));
        peer.setColor(Toolkit.getToolkit().toColor4f(getColorInternal()));
    }

    /**
     * @treatAsPrivate implementation detail
     * @deprecated This is an internal API that is not intended for use and will be removed in the next version
     */
    @Deprecated
    @Override
    public BaseBounds impl_getBounds(BaseBounds bounds,
                                     BaseTransform tx,
                                     Node node,
                                     BoundsAccessor boundsAccessor) {
        bounds = getInputBounds(bounds,
                                BaseTransform.IDENTITY_TRANSFORM,
                                node, boundsAccessor,
                                getInput());
        return getShadowBounds(bounds, tx,
                               getClampedWidth(),
                               getClampedHeight(),
                               getBlurTypeInternal());
    }

    /**
     * @treatAsPrivate implementation detail
     * @deprecated This is an internal API that is not intended for use and will be removed in the next version
     */
    @Deprecated
    @Override
    public Effect impl_copy() {
        Shadow shadow = new Shadow(this.getBlurType(), this.getColor(), this.getRadius());
        shadow.setInput(this.getInput());
        shadow.setHeight(this.getHeight());
        shadow.setWidth(this.getWidth());
        return shadow;
    }
}
